A massive level that originally started out looking like a dragon.
However, due to size limitations of the DEU editors (See below), I was
forced to shrink and stuff a few sections until it ended up looking
more like a mutant hunchback doberman with a severe case of hemorrhoids.
My options were to redraw to make the artwork appear better, or go with
a level that is an outright blast to play.
Easy choice - Artwork be damned, let's kick some ass!
I didn't care much for the "Let me see you get through THIS!" kind of
attitude that seems to have destroyed the fun in what would otherwise have
been some really good PWADs, so this level is unconditionally playable.
There are only a couple of what I would consider tough puzzles to get past,
and there are no death pits: If you can get in - you can get out.
Basically, this level is a lot of fun. I hope you enjoy it.|
New level from scratch|
in Hours Way Too Many|
DEU 5.0 / BSP 1.1|
An occasional flash of gray when crossing certain sector lines. Noticeable but not annoying.|
|Anonymous||It's looking coarse, and texturing is questionable in places, but overall it's not
too bad, and the textures are well aligned. There's even a hint of detail.
Gameplay is ok. It's rather easy but has a few challenging situations.
It's one of the better wads from the first year of Doom editing, but can't bear the
comparison with later wads, of course. 2/5 -Milian||x|
|Anonymous||As noted, a fun level to play. It flows well, without the usual key hunt annoyances.||x|