Title: The Beginning
Filename: levels/doom/d-f/dth1.zip
Size: 208.02 KB
Date: 06/22/05
Author: Fabian Thylmann (aka Belgian Waffle), Florian Freese (aka Housemann)
Description: DTH1 is the first Level of the Episode Doomed to Hell. There isn't any Story, well you're Doomed to Hell, don't ask me why. [Note by the uploader: this WAD has been released in at least two versions. In this package i include the older version and it's Text file in the zipfile: 07_16_94.zip.]
Credits: id Software for making the Game RaphaŽl Quinet and Brendon J Wyber for making the Doom Edit Utility Geoff Allen for DoomEd-The Real Thing Colin Reed for BSP Matt Fell for the Doom Specs L.W.Witek for Reject Stephen Renton for some SoundFX
Base: New from scratch
Build time:
Editor(s) used: DEU v5.1, DoomEd, BSP v1.1, DMAudio, Reject
Bugs: part of a wall in the Death Match Zone is no clipping, don't ask me why . same problem in the End-Sector, part of big left wall.
Rating: (2 votes)
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I agree, although I give it zero stars. In five minutes of play I had to use IDCLIP three times, because it very easy to get stuck, indeed one part of the map is a sort of guessing game whereby if you choose the wrong path you are shafted. It irritates me that the author had the gumption to include custom sounds, but didn't know how to align the textures of teleport pads. As I look at the sky I am bewitched by its particular shade of grey blue. It haunts me.x
A marble map with simple architecture, and some very poor gameplay. The authors have tried to steer the player along a set, complex progression. However, this includes the need to find three well hidden secrets, or you're bound to get trapped. Not only that -- even if you do find these, it is still possible to get trapped in at least 3 places. This of course almost cripples the map completely. Gameplay is otherwise unspectacular -- there's a stupid Mastermind fight, and an okay showdown at the end. --1/5x

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