Title: Deathtrap
Filename: levels/doom/d-f/dthtrap.zip
Size: 27.47 KB
Date: 02/01/05
Author: David L. Farrington
Description: I think the name says it all. Its playable but tough. This was an experiment in building a simple level that would be dangerous and make the most of a player's skills. It may be easier to play cooperatively, and deathmatch will be deadly. Warning! The monsters have free travel and may come through the walls at you! Tons of ammo included. Please E-Mail me with your comments on CIS. Your comments go a long toward improving my 'work'.
Credits: Raphael Quinet and Brendon J Wyber for the DEU editor Colin Reed for the BSP utility John Warren for the idea Gary M Thomas for being the play tester and of course, those great people at id, without which we would not have the pleasure to play DOOM. I would like to thank those great people on CIS for their help and inspirations.
Base: New from scratch
Build time: Less than 5 hours
Editor(s) used: DEU52GCCport, BSP1.2x
Bugs: None
Rating: (1 vote)
Download here

Download mirrors: /idgames protocol:

Symmetrical map, containing lots of marble rooms placed in a grid. Weapons, health and ammo are spread about, as are some monsters (not nearly many enough nor powerful enough to cause any trouble at all). The exit switch is immediately accessible, but can be tough to spot! An unmarked teleport line leads to the plasma rifle up on that pillar. Looks a bit like a slaughter map with almost all of the monsters taken out. ;-) Skip it. --2/5x

View dthtrap.txt
This page was created in 0.00206 seconds