Filename: levels/doom/d-f/ducoioni.zip
Size: 105.23 KB
Date: 11/07/94
Author: Mauro Ferri
Description: This is my 1st WAD so please don't flame me if you don't like it. This WAD is a replacement for E1M1. Maybe some of you will find it too big to be played in deathmatch but I think it should be funny the same !. Originally it was full of barrels,decorations and other nice things but when I tried to save a game DOOM crashed. So I had to delete hundreds of these decorations (sigh !) in order for DOOM to save a game correctly ..... sorry .....You still can't save with DOOM 1.2
Credits: DEU 5.21 GCC (the best !),IDBSP 1.0.1 (the best node builder on my opinion), RMB 2.0 (the best reject program) and .... uhm .... ah ! Yes a big thanks to ID for making this little game called DOOM
Base: New level from scratch
Build time: Too much !
Editor(s) used: DEU 5.21 GCC
Bugs: None. If you'll find any please send an e-mail
Rating: (3 votes)
Download here

Download mirrors: /idgames protocol:

Better texture usage can make this map quite awesome its from 94 and authors first map.huge and complex a bit hard too. couldnt complete it as cant reached red key...efforts are there although not very well executed.... x
This is dated October 1994. It has a surprisingly high monster count for the period - 515 of the bastards - spread across a plain-looking techbase. Unfortunately it's very frustrating. You face dozens of shotgun men, and there's almost no health, so no matter how good you are the opening is very hard. If you persevere it gets easier but very monotonous, and your mind will go numb from the sound of the shotgun and bored from wandering around.x
Large, complex map set in a sewerbase with lots of dangerous fights and traps. Looks okay. You have many route options, but you also have to visit lots of places twice. Many monsters wake up early, making them cluster into hordes (leaving some areas empty), there are many pointless dead-ends, and the progression is sometimes a little *too* complex. You only get one shot at the blue key. 11/13 secrets is practical maximum (one secret teleporter, one too small sector next to it). Plays on E1M1. --3/5x

View ducoioni.txt
This page was created in 0.00299 seconds