Karl R. Peters|
E1L1KP.WAD is a brand new level for all you doom addicts
who are tired of looking at the same old ones, or seeing the same
maps with only different objects, wall textures, etc.
It can be used in both normal play mode an in DEATHMATCH mode.
It's a 'small' level - about 100 vertexes, and a similar number of
linedefs, but only 9 sectors. It isn't very complicated,
but it should be fun to play, and it provides a good example
of what can be created using deu5.0|
DEU5.0 and DEU4.3 |
|Anonymous||This level is pointless to the extreme, just an angled room with hexagonal walls and a secret that does not register as a secret in the corners. A fake exit switch leads to a room with some monsters then the map is over. This is useless in both single player and multi player. The same texture is used thoughout the entire map and only the exit switch looks different. This is garbage and you should avoid it, made in 1994 or not I do not care, unless it was made for testing there is no excuse 0/5.||x|
|Anonymous||A very early level, although not as early as id=11, which seems to be the earliest one ever (coded by hand!). This is a hexagonal room with hexagonal pillars, and a corridor leading off with the boss monster being a baron of helen, plus some cacodemons. It's too simple to have texture errors and it amused me for about a minute, because there's lots of action in its one room. More deathmatch than single-player (although bland).||x|
|Anonymous||The pain! Oh, the pain! --0/5||x|
|Anonymous||I tried this level simply because it seems to
have the earliest date of all the levels in the
archive in its textfile.
Well, there's not much to say...it sucks :-)
What can you expect?||x|