Title: E2L1BIN3.WAD
Filename: levels/doom/d-f/e2l1bin3.zip
Size: 20.41 KB
Date: 04/05/06
Author: Geoffrey C. Grabowski
Description: In The Hell of the Mountain King Light Above, Darkness Below Keep your head and DON'T PANIC. This is the first level of what I hope to be a complete episode when I'm done.
Credits: Heather Broud: For Being There, I Love You Rocky. Chris Carter U.S.M.: For Assistance above & beyond the call of the Colonial Marines
Base: New from scratch
Build time: 40 hours, including extensive playtesting (I've had dreams about designing this level)
Editor(s) used: DEU 5.0/5.1, BSP 1.1
Bugs: Mechpillars can be timing sensitive Mechpillar room *pushes* the engine, occasional HOM effect may occur, but it's nothing too serious
Rating: (3 votes)
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Good: Definitely very challenging; ammo and weapons are balanced quite carefully; visually-competent. Bad: Level progression is very inflexible; 100% Kills is basically impossible; quite brief. Overall: Flawed, but not bad at all for a quick run. 2/5 -VVx
Given its creation date this map is very good-looking. It's a small and cramped concept map, where progression is based on lowering/rising walls and moving floors. It works so-so (it is possible to get stuck). Progression is awkward and confusing and relies on finding non-marked doors/walls. You don't have nearly enough ammo to kill everything, so just run from those (pointless) Barons early on. The pillar effect with the imps was cool. --2/5x

View e2l1bin3.txt
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