Filename: levels/doom/d-f/eden.zip
Size: 43.18 KB
Date: 08/17/10
Author: Mal Blackwell
Description: This level is the result of countless hours and many late nights of working, working, working and re- working the map to get it right (as you DOOM editors know, DEU5.0 can be very uncooperative!). Anyway, I think this level has that "id" feel to it. I really consider it an extension of the original game rather than "my" level. I'm sure all will enjoy playing it. As of this version of EDEN there are NO HOM effects & NO screwie textures. I have painstakingly concealed secret passages and made this level challenging to play. Please play it first before extracting the secrets mechanically. Well, there's trouble in paradise, Go clean house! Three cheers for senseless violence!! :)
Credits: Since there are to many to list in this small file I would like to thank all the people that created DEU & BSP. Without which none of these wads would be possible! also Lance P. Moore and Chris Klie for beta testing, and listening to me when I bitched and moaned.
Base: New level from scratch
Build time: 40+ hours
Editor(s) used: DEU 5.0, BSP 1.0
Bugs: Part of the floor (sector 51) won't raise with Doom versions above v1.2, or any source port that doesn't emulate Doom v1.2 behavior.
Rating: (3 votes)
Download here

Download mirrors: /idgames protocol:

Note: Play it with Prboom-*plus* with -complevel 0. Regular PrBoom doesn't emulate Doom v1.2 at all accurately - it has a -complevel 0 setting, but it is more a placeholder than anything else.x
this guy's an employee of ID? even for 94 the level's still not very good. unless you like humping walls all day to find secrets you're going to have to IDBEHOLDA to find the key secrets needed to finish the level. besides that annoyance it's generally bland. the level feels about 1/3rd done. NTx
where is the key?x

View eden.txt
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