Title: Emblem
Filename: levels/doom/d-f/emblem.zip
Size: 5.5 MB
Date: 06/26/22
Author: Gabriel "JustAthel" Schlegel
Description: Emblem is 9 level replacement mod for The Ultimate Doom (-complevel 3). The wad is vanilla-compatible, meaning you should be able to run this in virtually any port with minimal problems, so long as your port of choice can support DeHackEd properly. This has been tested on numerous engines and environments throughout its development cycle, including (but not limited to): Chocolate Doom, Crispy Doom, PrBoom-Plus (-cl 3), dsda-doom (-cl 3), ZDaemon, Eternity, and even Vanilla Doom itself, both in DOSBox and on an actual Windows XP system. Is it overkill? Possibly, but hey at least all you vanilla fanatics can rest easy knowing it can run purely on vanilla specs. It features up to five new enemies, dedicated ny% speedrunner routes for (almost) every level, DM arenas on 8/9 of the levels, and even a ZDoom version that allows for playing with other mods.
Credits: Afrit -> Espi, Ebola, Tormentor667 / Agathodemon -> Jimmy / Undead Scientist -> scalliano / Supershotgun sprites -> iD software and Minor Sprite Fixing team / Useful Doom Edits -> Enjay, Nightmare, Malinku, Earthquake / Useful Flats -> Nick Baker/ 5th Episode Texture Pack -> Nightmare /Noir Pack -> FuzzballFox and TheGreenHerring / SKY1 and SKY5 textures -> Mechadon / Blood Fiend -> Sprite edits by Eriance / Cage's Texture Pack, vol. 2 -> Cage, Fox666, NeuralStunner (the latter two for the enhanced cacodemon marble texture) /Extra Lights Texture Pack -> FuzzballFox / Emblem MP3 Official Soundrack -> Adi Okanovich
Base: New from scratch
Build time: On and off over two years
Editor(s) used: DoomBuilder2-Bugfix, Ultimate Doom Builder, SLADE3, WhackEd, DMapEdit 4.3 for one section of E1M9
Bugs: In pure Vanilla, E1M7 and E1M9 have savegame-buffer overflows. There is one specific point where you can trigger an intercepts overflow in E1M8. THIS IS INTENTIONAL! It's part of your speedrun route which works if you're running this in vanilla OR have the option to trigger such bugs in your port of choice! Co-op has not been fully tested, I can imagine some voodoo scripts breaking. Sprite flickering can happen in Vanilla Doom during E1M9's final encounter. This is only a visual bug though and will not affect gameplay.
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