Title: EPIC11.WAD (v 1.0)
Filename: levels/doom/d-f/epic11.zip
Size: 44.62 KB
Date: 06/13/94
Author: Max Schaefer
Description: Conspiracy of bad guys and architecture. Ammo conservation required.

Perfectly possible without cheating ...

Comments (direct email) very welcome.
Credits: Christabel Cooper; Vaughan Pilikian; authors of DEU and BSP.
Base: New level from scratch
Build time: 24 (contiguous) hours +
Editor(s) used: DEU + BSP
Bugs: Two glitches (not quite HOM) in display: one major one in the big room (you'll see it when you come to it); one minor one near the end. Can't work out what's going wrong - if you can help please email me. (Please note I have little net access over the summer, so may be slow in replying.)
Rating: (6 votes)
Download here

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The beginning is somewhat decent in all it's undetailed squareiness and the end isn't too bad, but the maze is HORRIBLE. 0/5x
It's an ok map, though it loses it's kick near the maze, which seems purely designed to kill ya. 1/5x
This is a poor early level from May 1994. It basically consists of three rooms; a large square hallway at the beginning that has a big swarm of monsters, followed by a hedge maze that just goes on and on and on, no fun to play at all. There's a small ending room that's uninteresting. Basically, the meat of it is a hedge maze. Visually it's not bad, but there's no real gameplay, it's the kind of thing people program robots to navigate.x
Pretty boring, thanks to the inevitable maze.x

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