Filename: levels/doom/d-f/escape2.zip
Size: 125.7 KB
Date: 12/20/04
Author: Mark Spaeth (Wayne Gretzky)
Description: This wad is not for the Doom Newbie. Sizing out at 360k, I'd recommend a 486 and 8 megs and a fast video card to play it.
Credits: Johndoe for telling me where to get 5.2gcc
Base: New level from scratch
Build time: One hell of a long time
Editor(s) used: Deu5.1, Deu5.2, Deu5.2gcc, BSP1.1x for nodes
Bugs: There are a few slowdowns due to massive #'s of two sided linedefs in several rooms (including the starting room, but how else can I get the floor to look cool?) Some players may find this impossible, but it's very playable. The sections of the game are rather delineated, so there are a few good save points.
Rating: (6 votes)

Download here

Download mirrors: /idgames protocol:

Sui Generis
An odd, and kind of sucky 94 level that I found more enjoyable than it had any right to be. It's like a cross between Map08 and E2M5, but uglier. The moving wall maze is either ok, (as theres a monster release and they have some latitude to roam and flank you) or tedious to navigate. There's limited ammo initially so you must pick your fights at first. Texturing is horrible and there's little height variation, yet it's clear thought has gone into it and I am drawn to the devil-may-care creativity.x
Make no mistake, this is a 1994 map, pretty large for its time and certainly limit-stretching in terms of size and monster count, but no great mapping feat: it's mostly a series of joined open arenas and closed mazes with hardly any height differences. Ammo is scarce, especially in UV, and there are a few one-way spots. The moving wall maze is worthy of note. All in all, give it a run only if you're into this kind of gameplay. 3/5 -Maesx
Nice level.Very good atmosphere, when barons looking for you in the maze :) 4/5 - Memfisx
Great! Greetings Fundukex
A lot of effort must have gone into making this map so annoying.x

View escape2.txt
This page was created in 0.00355 seconds