Filename: levels/doom/d-f/escape2.zip
Size: 125.7 KB
Date: 12/20/04
Author: Mark Spaeth (Wayne Gretzky)
Description: This wad is not for the Doom Newbie. Sizing out at 360k, I'd recommend a 486 and 8 megs and a fast video card to play it.
Credits: Johndoe for telling me where to get 5.2gcc
Base: New level from scratch
Build time: One hell of a long time
Editor(s) used: Deu5.1, Deu5.2, Deu5.2gcc, BSP1.1x for nodes
Bugs: There are a few slowdowns due to massive #'s of two sided linedefs in several rooms (including the starting room, but how else can I get the floor to look cool?) Some players may find this impossible, but it's very playable. The sections of the game are rather delineated, so there are a few good save points.
Rating: (5 votes)

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Make no mistake, this is a 1994 map, pretty large for its time and certainly limit-stretching in terms of size and monster count, but no great mapping feat: it's mostly a series of joined open arenas and closed mazes with hardly any height differences. Ammo is scarce, especially in UV, and there are a few one-way spots. The moving wall maze is worthy of note. All in all, give it a run only if you're into this kind of gameplay. 3/5 -Maesx
Nice level.Very good atmosphere, when barons looking for you in the maze :) 4/5 - Memfisx
Great! Greetings Fundukex
A lot of effort must have gone into making this map so annoying.x

View escape2.txt
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