Second wad in the 'fez' collection (OK I know it's also E1M1)......lots more evil traps and secrets and a heap more experimentation but predominantly lots of blasting............|
It's hard but everything is possible... however unlikely that may seem....I can do it...
Now remember......whatever you do.....
...make the most of that invincibility..
As usual all comments/bug reports will be gratefully received....why not send me your wad.....
Raphael Quinet for DEU 5.0
Peter Johnson for testing
New level from scratch|
DEU 5.0 and BSP1.0|
None (You spot 'em - I'll fix 'em)|
|Anonymous||Much better than fez1, this map still holds some challenge even today. The map has some nice rooms including a circular room, with sniper windows overlooking it and a marble room with giant pillars that you must run across so as to not fall down the gaps. Nice usage of keycards also and you need all three to finish this map, overall it is a fun map but not an extravagant offering 3/5||x|
|Anonymous||Not bad for an old map. There's action aplenty, and the progression is good. The architecture is nothing stunning, but it looks alright. There's a deadly trap here (though you get an invuln for it). Gameplay's not hard, just violent (though I imagine players at the time thought this was a real challenge). Some clever secrets, too. The ending catwalks were a nice touch, I think. I was wondering how I was going to reach those imps... A fun 15 minutes. --3/5||x|