Title: Fordham Doom
Filename: levels/doom/d-f/fordham.zip
Size: 65.06 KB
Date: 01/06/99
Author: Dan Patanella
Description: The layout of this WAD for the Ultimate Doom is *very* loosely based on Keating Hall and the Walsh Library, two buildings that Fordham alumni will recall with varying degrees of fondness. Personally, I think both buildings look like Castle Frankenstein, so I amalgamated them. The theme of this level is vaguely medieval or sword and sorcery, so most of the monsters tend to be Imps or Bull Demons. (After the largely tech-oriented levels of Gatchaman Doom, I needed a little change of pace. ) I like making WADs with labyrinth components, and this one has a maze in the flooded basement. This medium-sized WAD is very nonlinear (in fact, it doesn't matter what order you get the keys in) so enjoy!

Incidentally, the real-life Fordham Campus is not far from where Edgar Allen Poe wrote "The Raven."

Most of the new textures contained in Fordham Doom were really just existing Doom textures combined in new ways courtesy of NWT. (The SKY2 texture was taken from a photo of my own that I scanned in). For those of you into elaborate architecture and special effects, this is a rather modest WAD, mainly deep water and window-above-window. You won't notice the special effects unless you actively seek them out. As far as deathmatch goes, I've included deathmatch starting points, but this level really wasn't designed for deathmatch.
Credits: Once more, Len Pitre is the supreme playtester, a true master of offering great suggestions that always make a level better. Additional playtesting and suggesting came from Rez, again with very good, constructive criticism. TJ Fisher was probably the first person who suggested that a Doom level based on Fordham would be a good idea, so I ought to thank her before she decides it would also be a good idea to sic her cats on me.
Base: New level from scratch
Build time:
Editor(s) used: DEU 5.1, BSP 2.3, NWT, DMGRAPH, WADED
Bugs: May be slow on machines older than a 486
Rating: (1 vote)
Download here

Download mirrors: /idgames protocol:

This is dated December 1998. Based on what I have just played, Len Pitre is not the supreme playtester; he is mediocre. The level is a fairly unremarkable castle-style map that smells of 1994; it's not bad, just very anonymous. 72 weak monsters plus a pair of boss barons beg for and receive your bullets. The design is crude but competent, except for some bits in a slime maze that should hurt you, but don't.x

View fordham.txt
This page was created in 0.00242 seconds