Title: |
DM-Deck1 |
Filename: |
levels/doom/deathmatch/Ports/d-f/dm-deck1.zip |
Size: |
36.83 KB |
Date: |
05/14/08 |
Author: |
alien8 |
Description: |
"The team of engineers and construction personnel behind the deathmatch facility Deck16 were but a wet spot in their parents' bed when the sounds of plasma cannons and rocket launchers were echoing the dark corridors of Deck1!" |
Credits: |
Eliot 'Myscha' Canon for the original Deck16 concept, Afterglow (https://www.doomworld.com/afterglow/) for the two textures, John Romero (https://rome.ro/) for releasing a zip file of previously cancelled and unreleased midis from Doom 1 and 2, of which I used one of the tracks. |
Base: |
New from scratch |
Build time: |
Not really sure, actually. 10 or 12 hours, including the time taken to learn various editors and the engine's capabilities. |
Editor(s) used: |
Doom Builder 1.68 and XWE 1.16 |
Bugs: |
There is one unclosed sector (44, I believe) that I don't know how to fix. Doesn't seem to be causing any issues, though - no HOM or Other Bad Things. |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This was an okay map for death match. 3/5.-Candle M | x | |
Anonymous
| It feels so... Unreal. | x |
View dm-deck1.txt
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