Title: CROSS.WAD - An example of a new level.
Filename: levels/doom/deathmatch/a-c/crossa.zip
Size: 6.96 KB
Date: 04/13/07
Author: Alistair Brown
Description: [Note by the uploader: This is one of the very first pwads at all, made without all the tools, that came later. Read MAKE-LVL.TXT.]

This is a very simple level; square room with four small corridors leading off it. Designed for deathmatch (the more players the better).

It's small because it was designed by hand. (And building node trees really isn't that much fun). After I made it I realised that there wasn't any way to leave the level so I made a wall with switches in that end the level (it's a kludge, I know...) If anyone has any questions about making levels, or would just like to say how much they hated this example then feel free to email me at the address shown at the top.

Alistair
Credits:
Base: New from scratch
Build time:
Editor(s) used: [Quote from MAKE-LVL.TXT:] I wrote a program in borland c++ that created the various data structures (i.e. LINEDEFS, SIDEDEFS etc.) and used a cutomised version of the PWAD writing routine from the newdeu sources. (great program BTW esp. with the source code included).
Bugs:
Rating: (14 votes)
Download here

Download mirrors: /idgames protocol:




View crossa.txt
This page was created in 0.00559 seconds