Title: Deathmatch 1
Filename: levels/doom/deathmatch/d-f/death1.zip
Size: 46.2 KB
Date: 01/14/05
Author: James Wilson (aka Shade)
Description: Lots of level ideas I had incorporated into a Deathmatch level. It differs from most Deathmatch levels that I've seen in that it has multiple weapon locations (somewhat preventing a player from hanging out near one), a few traps that allow for alternate killing methods, and a means to permanently cut off the route to the BFG if it becomes too annoying (be careful of what switch you hit). It also has a few really good hiding places (if you can find them) and lots and lots of ammo. IT IS NOT PLAYABLE AS A SINGLE PLAYER LEVEL! It has a coop exit and no monsters, but there is a player one start point so you can look at it. This is my second level.
Base: New from scratch
Build time: 20 hours
Editor(s) used: DEU 5.2
Bugs: Slight HOM in large open acid room if standing in just the right place. (I had to painfully simplify this room just to get it down to this, and I didn't even notice it until after several, several hours of playtesting.) Anyway, its the distant doorway, and it slightly reflects the walls on either side of it, no actual texture mirrors, though. I maybe could have fixed it, but didn't really feel inclined to, already working on a new level.
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