The Last Resort for Doom 1.666|
Nine entirely new DM specific levels, each representing a unique theme.
Every level has its own strategy, size and "frag-rate":|
Greg Houston - Graphics|
Andrew Warrington - Testing & Story
David Sears - Music
|Anonymous||This is an ancient but very ambitious set of Deathmatch levels. The level of craftsmanship is very impressive for 1994 - the detailing is spartan, but the textures make sense, and there's a lot of lightsourcing, especially in M1 and M2. M3 is a bit dire, because it's so easy to exit, M4 and M5 are anonymous. M8 is bizarre and surreal, with some ambient laughter and a big scary mouth. There's a sequel at id=1125.||x|
|Anonymous||Someone please explain to me why no one has rated this Deathmatch episode. All the work of including a simple new boss, making a very creepy deathmatch level, a simple deathmatch level, a hunting deathmatch level... and even including opponent indicators! Lovely.||x|