Title: Zone 13
Filename: levels/doom/deathmatch/v-z/zone13.zip
Size: 31.21 KB
Date: 05/21/05
Author: Wayne Conner (Zen Psychosis)
Description: Zone13 was designed mainly for net doom play, though it is large enough to be a good single play level (I included a hidden exit.) The level has all the weapons in multi-player mode and a good variety of items, in single player form there's plenty o' monster-wasting to be had.
Credits: Terry Echeverri, Bernard Echeverri, Tony Fogle, Gary Smith (for play-testing and many hellish but fun hours of compu-homicide)
Base: New from scratch
Build time: 40+ hours (this level went through 3 completely different incarnations before coming out as this)
Editor(s) used: DEU 5.0, BSP 1.0
Bugs: I found the combination of DEU v5 and BSP v1 work the best for creating stable levels. DEU v5 still has problems compiling the wad, which BSP v1 for the most part cleans up.

The only problem with this wad I haven't been able to correct, is that you'll see a "flash" of the ceiling texture in a couple of spots. It's somewhat random and very brief, so it doesn't effect game play, it's more of an annoyance. If you know the solution, feel free to fix it, although I'm pretty sure it's a bug in DEU.
Rating: (1 vote)
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Tableau de grande surface pouvant être amusant en multix

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