The year is... - well, take your favorite year from the future.
You are a student at Ganymede University of Technology,
experimenting with time travel. By mistake you travel about 50
years into the future. You had learned earlier from a history
book which had been brought back from the future that at that
time Ganymede will be taken over by a military regime, using your
University as headquarters. Fight your way through Ganymede Tech
and find the time port that will bring you back to your time...|
Leland D. Killough, Frans P. de Vries|
New level from scratch|
DEU5.0B4; DEU5.30B9; DMMUSIC1.0|
|Anonymous||Crashes ZDoom - which can be solved by running a nodesbuilder once. Quite large cannonfodder level created in 1996, but looking like enthusiastically being made in 1994... Simple architecture, boring texture use and a horrible lot of mismatches. Gameplay @ UV faces the player with about 500 low-tier enemies and a cybie; if you like simplicitly, it may give you about 20 minutes of shooting. Overall rated as 1996 map: small meh mostly for the effort.||x|
|Never_Again||Two linedefs have invalid sidedef numbers, Prb+ has no problem with that. A large softcore slaughter map with lots of shotgun fodder and places to go. Don't drop into the Cyber's arena, there's no way out.||x|
|Anonymous||Probably somebody's attempt at crafting something bigger than he could handle. First of all, you need to fix many outright mapping errors that will prevent most modern engines from starting the map (leaving out minor HOM and stuck objects). Then you'll be left with a big (for 1996) level with 500-so monsters and a mixed bunch of styles and touches. 1/5 -Maes||x|
|Anonymous||I can't even start this ;_; It crashes every time X_X||x|
|Anonymous||EW!!!, DON'T DOWNLOAD THIS!.
It is all pure mockery style. And this is 96!?.
Even the early 94 levels had better gameplay and rooms. Skip this one. -Torn||x|