Title: Gatecrasher v0.5
Filename: levels/doom/g-i/gatecrsh.zip
Size: 108.47 KB
Date: 07/23/96
Author: Matt Denham
Description: [This is an unofficial sequel to Final Doom.]

After closing what you thought was the final Gate, one Gate opened on Earth. You, as usual, were summoned to close this Gate and get back to Earth as quickly as possible. This Gate was triggered from a point somewhere in where you thought was Hell. [The planet that "Hell" was on was subsequently renamed Dante.] You must close this Gate, go back to Dante, seal any remaining Gates there, and return to Earth.
Base: started from scratch
Build time:
Editor(s) used: DCK v2.2
Bugs: 1) E1M8: The exit door has two problems. First, it's apparently not there (just sky there), and second, it's set up wrong. I will fix this before uploading v1.00.
2) E2M4: The room containing the red door:
a. The Cacodemon pen with the rotating walls appears... strange. I'll have to lower its ceiling.
b. The red door's recess doesn't have the red skulls mounted above the door. This is like the first problem for E1M8.
Rating: (3 votes)
Download here

Download mirrors: /idgames protocol:

Worst wad I've ever played. Don't even bother with this piece of garbage. It's just an episode of cramped rooms that are copied and pasted.x
I got tired of this by the second level; the predominant design theme is copy-and-paste symmetry. It's a collection of small, tedious levels that are poorly designed, with doors that don't look right, monotonous textures, and clumsy gameplay. The readme is particularly poor, promising to fix all the bugs in a subsequent version - you had all the time in the world to make this, why release it with bugs? The bit about selling it for profit is amusing. By 1996 there was no excuse for something this poor.x
Simplistic designs, badly set up gameplay, poorly textured, and has some bugs. Not the worst of the worst but probably not worth your time.x

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