Title: The Gauntlet
Filename: levels/doom/g-i/gauntlt2.zip
Size: 116.96 KB
Date: 01/26/98
Author: Mathew E. Foreman
Description: This is my first level, so it probably sucks. But, at least I tried to make it tough to get through, and I tried to use SOME architecture. The basic layout is pretty much castle like, and some of the traps are real easy to spot, but they all seem to work well. :)
Credits: Id software for all the greatest 3d games ever created, and Ben Morris for the most easy to use and the most powerful editor for Doom, Doom2 Heretic, and Hexen. And to my tester, Shawn Morse.
Base: Built from scratch.
Build time:
Editor(s) used: Dck v3.62, DEU, Deth, Deep.
Bugs: None that I know of, but if you find any, please email me about them.
Rating: (2 votes)
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This is dated January 1998. It's a good, hard map in a rough E3 style, with 289 baddies, including lots of toughies, abelnuski. Fortunately you get a tonne of health and ammo. The level is divided into a series of arena fights, although you can run through a lot of them (if you're boring); the third one is the best. Seems to wind down with a pair of symmetrical areas that don't really stand out, and you can BFG willy-nilly. Nice compact final battle though.x
Fairly large marble temple with lots of neat, violent traps and plenty of action. Also, even though some bits are a little plain, many areas look nice. Progression is fairly straightforward except for one or two places where you have to keep your eyes peeled. Just grab the ammo and powerups and blast away! Great fun. One or two fights do feel awkward, though. Plenty of good secrets, too, 16/18 is the maximum (two sectors are too slim to register); some may be a little too hard to find. Recommended. --4/5x

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