Title: Gloom of DOOM
Filename: levels/doom/g-i/gloom.zip
Size: 23.91 KB
Date: 05/24/05
Author: Psyber Freaked! & Psyber Cured!
Description: Really... Its all in the title: Gloom! Not a large PWAD, but see if you can survive long enough, and solve without cheating!
Credits: Psyber Cured! and Psyber Freaked! (The guys who took the time!) Stein & Nicolai were excellent -testers
Base: New from scratch
Build time:
Editor(s) used: DEU 5.21 (Ofcourse!)
Bugs: Addiction?
Rating: (5 votes)
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A small sprawling map that could have been designed by Greytale of DARKHELL fame. A fun little ride if you don't mind unmarked switches and teleporters. The second reviewer is right about the crucial switch in the side of the window frame: it's invisible unless you happen to use the window sill as a switch. And if you go for the plasma rifle before doing that and getting the red key, you are stuck.x
It's not that ugly... But the need to discover secrets to finish the map is annoying. --- 2/5x
This is dated September 1994. You fight 144 baddies in a hideous E2-esque level that is painful to look at and has typically Lovecraftian geometry of the period. But there's a good lot of shooting and that pleases me. Unfortunately the level is almost impossible to finish; the switch that opens the exit room is an unmarked part of a windowframe in a secret area, and you would never, ever find it without looking at it with an editor.x
Ugly as hell and completely incoherent in design, but this little map was quite fun to play. Several neat traps and hordes of monsters make for action-packed gameplay. Progression is a bit confusing though and it is possible to get yourself stuck. Overall, an enjoyable 5 minutes. --2/5x

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