Title: Gloomy dungeon
Filename: levels/doom/g-i/gloomy.zip
Size: 24.47 KB
Date: 08/16/94
Author: Roger Musson
Description: Dark, dank passageways ... The best bit is the Great Hall, where an animated firefight should develop.
Base: New level from scratch
Build time: 8 hours or thereabouts
Editor(s) used: Mostly DoomEd; a little fixing with Deu 5.21, Reject
Bugs: (a) A few very minor texture misalignments (b) A couple of the demons aren't very aggressive
Rating: (6 votes)
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Sui Generis
I came into this with high hopes given the below comments, but was disappointed to be greeted by a small, almost symmetrical map with a preponderance of bare, narrow corridors. The map sees you being hit early with demons when you may only have a pistol and forces you to run through slime, unless you find a secret chaingun. It sounds oppressive but once you find a weapon you're set. The red key area is completely superfluous. I think this map is well made but not nearly as special as the comments suggestx
A nearly perfect '94 WAD. A little on the short and easy side, but the execution is flawless. Even the textures are aligned, can you believe it?x
A small, basic dungeon, not very pretty but gloomy enough. There aren't many monsters but ammo is tight early on, so conserve ammo, use infighting, and try to find that chainsaw...x
It looks suprisingly good among piles of '94 shite. Too short, though, you can complete it very quickly after grabbing only blue key. BTW, "..animated firefight should develop"? Isn't it beautiful example of newspeak? And bug with not overly agressive demons is easy to resolve - feed them with only one mars bar per day -- Brun Ohnx
Play is okay but not great. The architecture is mostly square-ish and bland. I'm not sure why there is a bright military-looking room in the middle of a "Gloomy Dungeon" either, but the map mostly sticks to theme.x

View gloomy.txt
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