Title: of patch WAD GRYBLOOD.WAD
Filename: levels/doom/g-i/gryblood.zip
Size: 34.43 KB
Date: 09/02/94
Build time:
Editor(s) used: DEU 5.0 and BSP 1.0 (binary space partitioner) (Special thanks to the creators of both programs; Raphael Quinet and Colin Reed)
Rating: (3 votes)

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Some very clever unorthodox design choices here. I'm impressed. Lost souls in pits you can walk over but not fall in = awesome. Decent action too.x
Having played the author's other work (mentioned in the .txt) I wasn't expecting much -- but I was pleasantly surprised! This short, small, and violent map was actually a little fun to play. Visuals are "experimental" (which doesn't mean it's ugly, just ... different). Sadly, a floor height set too high in a sector right before the exit is a real showstopper and renders a proper maxrun impossible. It's still possible to use the secret exit (through a jump). --2/5x

View gryblood.txt
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