Filename: levels/doom/g-i/h_hotel.zip
Size: 83.76 KB
Date: 05/30/94
Author: Brian Plumb
Credits: -John Reed for beta testing -Everyone related to the making of DEU -Dylan Cuthbert for BSP -(I lost your name) for the VR ideas from TNLPHOME.WAD -Everyone at ID Software
Base: New level from scratch
Build time: at least 70 hrs.
Editor(s) used: Deu 5.1, Deu 5.2 GCC, and BSP 1.1x
Bugs: Slight HOM effect if stading in the SE corner of the bar
Rating: (7 votes)
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This is one of the first WADs I ever played and I still think it holds up today.x
Good map for it's time...not so much nowadays. And unlike undersea.wad, it doesn't have "testcolor blue" in the console to back it up. The end is glitched too, I think. Oh well, I did like the disco club and honeymoon suite. 3/5x
This is a well-made 1994 map. One of the classics, in my opinion, since many doom players know about this map. For its time, it could be considered 5 star material.x
This is from May 1994. It's surprisingly not bad. The gameplay is standard hotel-style, i.e. lots of tiny tiny rooms that you have to clear, tediously, and each one has a toilet, but the detailing is excellent for the period and still decent today, in a retro way. It would be better with some of the rooms taken away, and streamlined a bit, but overall it's not bad. Very easy, lots of repetition, but better than 90% of the 1994 stuff in the archives.x

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