Title: HellGate I
Filename: levels/doom/g-i/hellgate.zip
Size: 71.54 KB
Date: 07/10/94
Author: Jeff Aikin
Description: The UAC genius who developed the trans-dimensional warp was believed killed during the fiasco on Deimos. But it appears that he managed to escape, using a new interplanetary teleporter! Even worse, this man has made an evil pact with the forces of evil - he is building a HellGate to transport hordes of demons and imps to take over the world. Our hero, the stolid marine, must put this menace to an end. Already, demonic troops stand guard over the complex where the unethical maniac has performed his fiendish work. You are dropped into the central compound at night. Your mission - destroy all opposition. Deactivate the HellGate!
Credits: id, the authors of DEU, BSP, Reject, all the DOOMers on alt.games.doom for ideas and inspiration, the admin of infant2!
Base: New level from scratch
Build time:
Editor(s) used: DEU 5.1, 5.21GCC, BSP12x, REJECT10
Bugs: Slow down in "tower" room, whole level a little slow for my taste on 486DX-33 w/o local bus - but still faster than most pwads
Rating: (3 votes)
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This is from July 1994. It's an unexceptional 1994-era techbase, very undetailed, with typically wonky textures etc. It feels like a random collection of winding corridors and square rooms, with random clumps of random monsters. I giggled at the Baron of Hell who had his head stuck in the ceiling, I sighed at the dark computer maze, and lastly I had a powerful orgasm as I deleted the level from my hard drive.x
Not half bad. Another reminder to us all, what with all these elaborate ports and wads we have nowadays, that straight bare-knuckles combat is what made us all fall in love with this game in the first placex
It was good and all, but I think it lacked real strategic planning. If you know what I mean. The structures should be more detailed and (with windows if possible) very eye catching. It wasn't bad though I enjoyed playing it... x

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