Title: The Hellsley Suites
Filename: levels/doom/g-i/hellsley.zip
Size: 92.62 KB
Date: 09/15/95
Author: Chris Somers
Description: It's a bright, sunny day and you feel like a million bucks. You're strolling down the street whistling some John Denver tune when a travel brochure materializes in you hand(!). It says:

"...you've got eternity on your hands so what are you going to do after a season of sitting on hot coals, firebombing your buddies, and chewing your friends? Where can you go when it's time to relax - to get away from it all - in short, what's Leona gonna do when she gets here? Come to the Hellsley suites: Hell's finest hotel and resort with tropical beach, swimming pool, TV in your room (permanently set to the Discovery channel) - even a recreation area with lava floors and floating caged barons to play with. Come join the fun..."

The brochure suddenly bursts into flames and you're blinded by a green flash and burning fingers. You find yourself in a stone walled room, a shotgun at your feet. Hey - and there's a rocket launcher! Thinking that maybe it was a Barry Manilow number and this is what you're gonna get for airing it, you cautiously open a nearby door. Hmmm..., this seems to be an hotel lobby.

"Excuse me, sir... yes, you with the shotgun. Can you tell me where I am?"...
Credits: If you don't already know, there's no helping you now.
Base: New level from scratch.
Build time:
Editor(s) used: DEUGCC 5.21, DCK, DETH 2.63, RMB 2.1 BSP 1.2x
Bugs: NONE. If you find any, you're imagining things. (Ok, just let me know, I'll see what I can do). There may some slowdown in the floating cages room from 2-sided linedef glut :(
Rating: (5 votes)
Download here

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A good level from 1995. /tested with brutal doom/x
Crashes Doomsday engine in first room.x
A big level that sneakily changes its architecture. Good design with a lot of vertical variety and a few violent bits. Cool secrets, a nice mix of action, puzzle-solving and exploration.x
Average, slightly underdetailed.x
This is dated September 1995, and seems to have passed the world by. This is a shame, because it's not bad; you fight 245 monsters in a large-scale castle / warehouse level. It hangs on the cusp between between pleasingly non-linear and just wandery and boring, and there's no shortage of ammo and health. One room has a clever mocked-up multi-storey layout, and it gets harder towards the end, although I kept expecting a boss battle that never came.x

View hellsley.txt
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