The Hellsley Suites|
It's a bright, sunny day and you feel like a million bucks. You're strolling down the street whistling some John Denver tune when a travel brochure materializes in you hand(!). It says:|
"...you've got eternity on your hands so what are you going to do after a season of sitting on hot coals, firebombing your buddies, and chewing your friends? Where can you go when it's time to relax - to get away from it all - in short, what's Leona gonna do when she gets here? Come to the Hellsley suites: Hell's finest hotel and resort with tropical beach, swimming pool, TV in your room (permanently set to the Discovery channel) - even a recreation area with lava floors and floating caged barons to play with. Come join the fun..."
The brochure suddenly bursts into flames and you're blinded by a green flash and burning fingers. You find yourself in a stone walled room, a shotgun at your feet. Hey - and there's a rocket launcher! Thinking that maybe it was a Barry Manilow number and this is what you're gonna get for airing it, you cautiously open a nearby door. Hmmm..., this seems to be an hotel lobby.
"Excuse me, sir... yes, you with the shotgun. Can you tell me where I am?"...
If you don't already know, there's no helping you now.|
New level from scratch.|
DEUGCC 5.21, DCK, DETH 2.63, RMB 2.1 BSP 1.2x|
NONE. If you find any, you're imagining things. (Ok, just let me know, I'll see what I can do). There may some slowdown in the floating cages room from 2-sided linedef glut :(|
|azrael1982||A good level from 1995. /tested with brutal doom/||x|
|Anonymous||Crashes Doomsday engine in first room.||x|
|Never_Again||A big level that sneakily changes its architecture. Good design with a lot of vertical variety and a few violent bits. Cool secrets, a nice mix of action, puzzle-solving and exploration.||x|
|Anonymous||Average, slightly underdetailed.||x|
|Anonymous||This is dated September 1995, and seems to have passed the world by. This is a shame, because it's not bad; you fight 245 monsters in a large-scale castle / warehouse level. It hangs on the cusp between between pleasingly non-linear and just wandery and boring, and there's no shortage of ammo and health. One room has a clever mocked-up multi-storey layout, and it gets harder towards the end, although I kept expecting a boss battle that never came.||x|