Title: HighWire (Rocket Jones Vol. II)
Filename: levels/doom/g-i/highwire.zip
Size: 20.24 KB
Date: 06/23/94
Author: Joe Cates
Description: After completing your first mission in "The Nest", Space Command has "volunteered" you to teleport into the old deserted alien city on Ceiros 7. Having learned your lesson from the last fight with only a pistol, you opt for more firepower and grab a rocket launcher and load up with a couple of boxes of rockets.

As you step toward the teleport, you can't help but wonder: were you chosen because you did such a great job last time, or such a terrible job...
Base: New level from scratch
Build time:
Editor(s) used: Deu, DoomEd, BSP
Rating: (4 votes)
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Pretty easy. DM players should be able to finish this with no problem (and quickly {see above}). 2/5 [decoy] x
A small, simple concept map. Most of it is set on ledges and your only ammo (apart from the 50 bullets) is rockets. Ammo balance is tight, but it's still pretty easy if you make sure to not spread rockets everywhere. The map can be finished in just over 30 seconds thanks to a strafe(50) jump to the last teleporter. One very easy-to-find "secret" with extra ammo and armor. The type of map you'll play through once (or twice) and then quickly grow tired of. --2/5x

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