Filename: levels/doom/g-i/hippie1.zip
Size: 24.63 KB
Date: 01/19/95
Author: Jim Davis
Description: A few big rooms, a few small rooms, and some tunnels. Lots of wide open spaces, and some good ambush-points. I'd like to see it for team play.

Basically, this wad was created while showing a friend how to use DEU. I think it makes a dandy Deathmatch wad, although it's only been tested with two players. At the hardest level, it's got two cyberdemons. The middle levels have a cacodemon or two and a spiderdemon. The easisiest level is best for using `-respawn', as it only has one imp, some troopers, and some sergents.

Weapon-wise, it's got one of each weapon, except the chainsaw. The BFG is stuck on a small ledge behind a cyberdemon, so it's not all that accessable... I've heard that big monsters and BFGs only ruin a level, but I feel that this one works.
Base: New level from scratch
Build time: 10 Hours?
Editor(s) used: DEU 5.21, RMB2.0
Bugs: none
Rating: (3 votes)
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original ideax
Small, plain map with lots of walk-through walls and a confusing design and layout (including some random teleporting). Two Cyberdemons, one in sniping position and one roaming free, keeps you on your toes at first, but it's still easy. No progression to speak of, as just about every part of the map, the exit included, is immediately accessible. Four secrets, which really is just one secret (a ledge with walk-through walls). Doesn't look awful, but is just no fun. Skip it. --2/5x

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