Title: KILLER Level
Filename: levels/doom/j-l/killer21.zip
Size: 40.33 KB
Date: 05/12/06
Author: Mike Ruggles
Description: After playing many wads in deathmatch mode, I decided it was time to try to create one of my own. This level has many sniping places. There is a central teleportation room that takes you to the other areas. Each area will almost always have a way to shoot at someone in another area. There are switches that allow you to open an area previously unaccessable. Sometimes they open shortcuts to another area as well. As I said, this was originally designed to be a deathmatch level. However, as I got further and further into making it, it got kinda big. It's still a good deathmatch level for 3 or more players, with 2 players being a little bit harder to find the other person at times. There are quite a few smaller monsters, and several of the big guys as well (Most of whom you can avoid without having to fight them). What can I say, the guys I play with like to have something to distract other players so they can sneak up on them even better! It might make a good single player level, but it would be pretty tough!
Credits: Kenan Dalley, Pat Shelton, and James Riley for Design suggestions and Playtesting.
Base: New from scratch
Build time:
Editor(s) used: Deu 5.21 and BSP 1.2 to fix the node problems Deu didn't quite clean up.
Bugs: None. Occasionally it would crash if you happened to telefrag someone going into the Exit area. Never could figure out why, though.

Log in at the Doomworld forums to comment.
Download here

Download mirrors: /idgames protocol:

View killer21.txt
This page was created in 0.00458 seconds