Tony L. Hayes|
This is a combo wad containing levels one, two, and three.|
Since everyone has commented that levels one and two were too easy, I put special effort into insuring that level three was more difficult.
As always, constructive comments welcome.
New levels from scratch|
Who knows, I don't time 'em I just build 'em.|
DEU 5.0 (and 5.1) and BSP 1.0|
In levels one and two, door frames were not unpegged.|
|Meril||First to levels are mostly corridors filled with monsters. Third level has more intresting design, but still nothing intresting (Even for '94). You have to find unmarked secret doors to find nessesery keys. In 3rd level it's even better, you have to find secret teleport in secret room. Even 'IDDT' didn't helped. ||x|
|Never_Again||The first two levels are little more than a collection of small rooms connected with long, straight, narrow hallways. E1M3 is more interesting with its clever multi-level maze section, the design is still rather minimalistic. The WAD's biggest flaw is that the progression relies on unmarked doors and teleporters. In contrast to most of the WADs of the era the ammo and health are quite tight, expect a lot of chainsawing, esp. on E1M3.||x|
|Anonymous||One good thing I can say about this wad is that the maps are of adequate size and are not finished in seconds. But they look atrocious, bad texturing and have unmarked doors that you have to hunt for like Wolf3D. To make things worse you need to find those rooms to exit, making the gameplay tedious and boring. There are some good fights here and there though so it is not all pointless, so this is not the worst from 94. But this wad fails to make the grade to average and thus falls short of greatness 2/5.||x|