Title: Lostmind.Wad
Filename: levels/doom/j-l/lostmind.zip
Size: 90 KB
Date: 12/24/94
Author: David J. Hill
Description: This Wad was made to challange the Doom player in skill aspects along with Killings (of course). Warning! Not everything is what it appears to be. Get that (you'll see what I mean). The level can be completed without cheats, a little thought and effort is all that is needed. Get the Rocket launcher when you see it, you'll need it.
Credits: The authors of DoomCad, Deu and ID software. Oh yeah, and my wife who put up with my long hours of staring at the computer screen.
Base: New level from scratch
Build time: Around 30 hours.
Editor(s) used: DoomCad 4.3 and Deu 5.21
Bugs: None
Rating: (7 votes)
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Kinda poorly made but every room looks different and somewhat colorful so it's a bit like an adventure, plus the nice romantic midi enhances the mood. But still not very interesting.x
Rated as late 1994 map. In short: quite large but too amateurish. Mostly unattractive layout, passable walls hiding monsters, poor and on places even horrible texture use, and primitive ambiance. Gameplay without any leitmotiv simply feels like one long repeating meh. Even for a 1994 map, this is clearly far below average. Pity of the effort.x
Not bad for exactly the reasons listed in the first review. A quiet wandery map with a couple of violent moments. The texturing is decent for its time.x
nice for a 1994 wadx
This is a mediocre level dated November 1994, notable only for being slightly larger, and with a higher monster count, than the standard maps. Otherwise it's a typically square early level. The textures were applied at random and the gameplay meanders aimlessly. Almost all the baddies are weak, except for a small cacodemon swarm and a couple of barons; there's a cyberdemon, but he's a pushover because you have loads of space to dodge and lots of plasma.x

View lostmind.txt
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