MANIC WAD FILE|
This picture was created using 3d Studio V3. It used 27 procedural textures and took 28 weeks to render on a Pentium 100 PC with 640k. It has over 200000000 faces and 30000000000000 vertices. It was scaled down from 100000 by 2000000 pixels to 50 by 40 in 45 days by Paint Shop Pro V2 ....... Ooops sorry wrong file .... got a little bit carried away there. Anyway back to the right file ....|
Dear Mrs Smith, The estimate for the work carried out on the downstairs bathroom is 24 million pounds and 2p + VAT and p&p. Sorry we couldn't do it cheaper but second hand solid gold baths from the Cleopatra era are hard to find.
Ooops - sorry again (gettin to be a bit of a habit this!?)
Where was I, oh yes. This Doom wad was created by me, only me and me alone and no one else (not even my dog Sparky helped).
By the way me is Andrew Harbour (not that I am a harbour thats my surname - talk about unfortunate named after a place with lots of big boats.)
The level itself is pretty large, to be quite honest I think it's huge! There's absolutely loads of monsters, if you like killing lots and also enjoy a bit of a puzzle element to levels then you should love this level.
Multi Player (coperative) playing is supported on this level but due to the large size it was decided deathmatch would be exceptionally boring and is therefore not implemented.
Credits for this text file - Us, us being :- Col - The long haired one Neil - The other long haired one, Mark - The not long haired but wants to be one, Jane - Someone else with long hair, Kev(aka spon349, aka kjb, aka kblake) - Not with long hair! and Janes new kitten - it's soooooooo cute.|
New from scratch|
Too ****ing long.|
DEU V5.1 - For the level creation (Great program!) BSP V1.0 - Cheers mines a pint|
|Sui Generis||Knowing to look for the initial secret improves the map somewhat, though it's still some way from the best. At worst this map has ugly corridors with confusing progression and required secrets, yet it has germs of something better. The larger areas in general are much more interesting, with traps, lowering platforms and such. There are odd crossfire situations with minor enemies. Your mileage will depend heavily on how you find the progression (hint the red key is in the large blood & pipes pit)||x|
|Anonymous||The biggest problem is unmarked doors and secrets required to progress further. The red key is one such example. It is possible to get by without the secret at the start, it's just tedious. Overall crude but playable. 2/5 - N_A||x|
|Anonymous||This is dated June 1994. It's E3M1. It has an unusually large number of monsters for the period - 358 - and it's awful, just a lot of winding passages and angular rooms with clumps of imps, demons etc. It has the rudiments of gameplay, with some traps, working switches, stairs etc, but you have to keep stopping to shoot the aforementioned clumps of imps etc. It's boring rather than exciting. The ending is just another switch.||x|
|Anonymous||terrible..no weapon and so many monsters..I skip with jumping..||x|
|Anonymous||You can actually get through it if you miss the secret at the start - in fact it's more exciting that way. :p||x|
|Anonymous||Not 'very good' by a long shot. Whilst the author definitely has made a good effort, and the map is challenging and enjoyable in part, forcing the player to find 'secrets' to complete the map has always been lame. Let alone you'll have no where near enough ammo if you miss the 'secret' at the start. Add to this it looks like a typical '94 map (shit), and a confusing layout that needs more attention, I'd say this gets a generous 2/5||x|
|Anonymous||A very good map, with rather a challenging start and action throughout. Maybe a bit too large and a little confusing, but certainly well worth playing.||x|