Title: Maximum Baddies Mission 1-1
Filename: levels/doom/m-o/maxbad11.zip
Size: 46.72 KB
Date: 09/03/94
Author: Jeff Kendall
E-mail: kendallj@iia.org
Description: LARGE wad with several MEAN battlefields one of which is appropriately coffin shaped. Even on skill 1 you won't get lonely for baddies!
Credits: Thanks to beta testers Chris, Ivan and Sam.
Base: New level from scratch
Build time:
Editor(s) used: DEU5.21
Bugs: Some textures not aligned, so many monsters the game may slow slightly.
Rating: (4 votes)
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Typical 1994 map, enthusiastic but with a lot of flaws typical for that era. Layout is mostly rectangular, texture variation poor, decoration almost absent, and lightning a bit irritating. Gameplay @ UV is based on using trigger lines for opening doors, making it a sort-of puzzle map. Nowadays considered as awful, but in that time presumably about average due to the on points amusing gameplay.x
Playable...start fights are good..166 monsters on uv..lighting is dark mostly...progression build complex through many secrets or unmarked doors...use iddt*2...x
"Maximum baddies" in this case means 195 baddies. It's an awful level. What little goodness it has is ruined by stupid lighting. The map has a series of square zones that have a small number of baddies, and you flick switches etc. It's arena-based. But half the level is pitch black, and the other half flashes on and off. Instant epilepsy. As a whole the level is typically crude 1994 fare, less entertaining than cutting toenails (your own).x

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