Filename: levels/doom/m-o/mb_new.zip
Size: 20.27 KB
Date: 05/12/94
Author: Curtis Turner II
Description: A drop in for one of the tougher episode one levels.
Credits: Mike Kelsey, miscellanious assistance.
Base: New level
Build time: 10 hours est.
Editor(s) used: DEU 5.0 BSP 1.1x
Bugs: Weird 'invisible blockage' in rocky exterior area. Any clues, let me know.
Rating: (6 votes)
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A decent layout - go through the left door first, beat everything there, THEN go through the right door after you have the yellow key. Basically all startan textures, so it's reeks of '94, but the map itself seems like a good "level 1" for a mapset of that era.x
I also fell foul to the stick in 2nd room glitch, to avoid this from happening do not flick the switch on the right until you get the red key from the left hand corridor, and do not go through the right hand door until you get it. Anyway the map has some pretty bad texturing in some places it is pretty dismal to look at but comtains some ok fights here & there. Would be rather average but the bug holds the score down, it does look like a moonbase to me though, 2/5.x
This is dated April 1994 - it's one of the first few dozen levels in the archive. It looks more like a dungeon than a moonbase. There's a terrible bug right at the start, where you can get stuck in the second room. Nonetheless it's a competently-designed amateur level from the early days; it's no fun to play, but there's an exit, monsters, stairs, the walls are thoughtfully textured, all of which lift it about 90% of the contemporary competition.x

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