Title: Memphis.wad
Filename: levels/doom/m-o/memphis.zip
Size: 71.5 KB
Date: 05/22/94
Author: David Mansfield and Karl LaRocca
Description: Having just discovered the secret entrance to the long lost unholy temple of Memphis you must proceed to infiltrate and destroy the remaining unholy hosts, then escape with your life. The authors recommend playing ultra violence, unless yer a fucking lame ass. There aren't any really big monsters because karl hates them, but be careful with your supplies anyway, because there ain't no such thing as a free lunch.
Credits: Id Software, thanka youse.
Base: New level from scratch
Build time: 23 minutes plus 57 hours debugging!
Editor(s) used: DEU 5.0, DEU 5.1, BSP11x, doomed
Bugs: Game testers have completed with %100 everything at ultra violence. May be slow in some places, due to the number of visiplanes in some areas.
Rating: (5 votes)
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Not that bad for 1994, but it hasn't stood the test of time well. Monsters fall with ease and there are some strange design choices, but hey.x
I guess I'm glad to know that the wad with a name so similar to my nickname isn't total crap. Well, the dungeons are boring for the most part but the lighting is nice and wow at the last area!x
This is from May 1994. It's hard to judge. By modern standards it's very simple and primitive, but there is nonetheless a certain amount of panache. It has traps, lightsourcing, stalagmites, monsters that come out of the floor, a final battle etc. Nonetheless it is really just a featureless dungeon with a smattering of weak monsters, and wonky textures. It would probably have wowed them in mid-1994.x

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