Title: |
MINECORE |
Filename: |
levels/doom/m-o/minecore.zip |
Size: |
247.82 KB |
Date: |
11/20/97 |
Author: |
ALAN E. SCOTT |
Description: |
Visit http://home.inreach.com/ascott/Doom/DoomDesign/Main.html Follow the links to "The MINECORE Story" |
Credits: |
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Base: |
SCRATCH |
Build time: |
|
Editor(s) used: |
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Bugs: |
NONE |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Yet another cool abstract episode with lame reviews. 5/5 to offset the balance. | x | |
Anonymous
| Three levels from 1997 (E2M1-E2M3). Design-wise they resemble debugged 1994/1995 maps - technically competent, no obvious mistakes, but dull and very square. E2M1 is a kind of techbase reactor with some aggravating teleports. E2M2 is an impressively large castle-style techbase map that just seems to drag on and on and on, and E2M3 is a dank sewer but by that time I was bored out of my mind. The maps do nothing obviously wrong, they're just very uninspiring. | x | |
Anonymous
| Starts out OK, but I quickly got frustrated and lost interest. | x |
View minecore.txt
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