Filename: levels/doom/m-o/motion.zip
Size: 124.26 KB
Date: 07/29/95
Author: Larry Ludwick
Description: A large level with graphics added, pause to look at the scenery or stare at the clouds. No hurry, you have a long way to go.

Developed for Single play. Difficulty settings control enemy encounters. At all skill levels the same puzzles exist.

No traps exist that can't be escaped.

Ration your ammunition, especially at Ultra-Violent level.

I've included graphics to use in motion effects.

Games in progress can be saved.

If anyone completes the level at Ultra please email a LMP. I've tried and failed, but then I'm a miserable player.

I've developed this under 1.2, but finished development and testing under 1.666. I believe it will run under both versions of Doom, but a LMP should be recorded under 1.666 because it will run about 256k.

If a hint is needed in the room with many transporters, remember the transporter has many sides (examine all of them).

To run the game, use MOTION.BAT and then select episode 2. The graphics are temporary and will not affect DOOM.WAD. Graphics will not successfully convert for DOOM II.
Credits: DEU 5.1, BSP 12 for windows.
Base: New level from scratch
Build time: Months in big and small spurts.
Editor(s) used: DEU BSP
Bugs: Some monsters may turn friendly until you cross the line.
Rating: (21 votes)
Download here

Download mirrors: /idgames protocol:

View motion.txt
This page was created in 0.00201 seconds