Title: Multigon
Filename: levels/doom/m-o/multigon.zip
Size: 39.65 KB
Date: 02/04/95
Author: Dexter Gresh
Description: This my first attempt at building my own level, and I think it came out pretty well. Let me know what you think. Too easy? Too hard? Cool? Uncool?
Credits: Nick Gresh for testing
Base: New level from scratch
Build time:
Editor(s) used: DoomCad 4.3/DEU/tBSP 2.2
Bugs: none I know of on my 486... may be slow on slower machines, though.
Rating: (5 votes)
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You tried, Dexter.x
My trashcan's more appealing than this. 0/0x
Dark, small, badly textured map, with vital keys, switches, and areas hidden behind unmarked doors, which makes for a strange progression (particularly since there's some running back-and forth). There's also a boring teleport puzzle which felt completely out-of-place. A pity, since most of the fights were staged rather well (I particularly liked the fights in the yellow key section). --1/5x

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