Filename: levels/doom/m-o/nemo.zip
Size: 47.02 KB
Date: 07/18/94
Author: Bill "Datasquid" Bessette (7/94)
Description: My first attempt at creating a level. Basically an exercise in trying new things, but there are some interesting areas. This is the first of a continuing series, and in it, the player gains access for the first time to the subterranean boatyard. Try to get through the whole thing without cheats -- I designed it to be possible with a little common sense, practice and caution.
Credits: Brian Wantuch Playtester John White Playtester,Deathmatch punching bag Diane Bessette SO, Sometime 'Doom Widow'
Base: Scratch
Build time: About 15 hours, in 1/2 hour increments ;) Hey, I commute a total of 4 hours a day, whaddya want?
Editor(s) used: DEU 5.21gcc, BSP 1.1x
Bugs: None
Rating: (3 votes)
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Pretty great, especially given the tools used. Would've been interesting to see how the rest of this series turned out.x
This is an unexceptional early level that gets a little better as it goes along. There's a nice indoors dock with a ship, although the entrance has a huge missing texture. The gameplay is typical shoot-switch-key nonsense, with lots of weak monsters and some cacodemons. It feels unfinished.x

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