Title: New Day
Filename: levels/doom/m-o/newday.zip
Size: 50.08 KB
Date: 09/09/94
Author: Jason Whittington
E-mail: jawhitti@mailhost.ecn.uoknor.edu
Description: This is far from my first wad and my testers have told me that this is my best. It's pretty big with both big open areas and a few cramped rooms. It was designed with DEATHMATCH in mind from the beginning and features light switches in some rooms making your presence there obvious. The barrels are in places which may be nasty in deathmatch, and there are lots of interesting angles for attacks.
Credits: The guys in Q2 and Q3 who game tested for me. Brendon Wyber and the DEU authors. This level could not have been done without deu 5.21.
Base: New level from scratch
Build time: Eek. I barely still ahve a girlfriend.
Editor(s) used: DEU 5.21 (slightly customized), Edmap 1.1.
Bugs: Some areas lack texture alignment. I still have not found a good tool for this. If you know of an easy way to fix textures, please let me know! Also runs a little slow at the beginning of a deathmatch.
Rating: (2 votes)
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Jaws In Space
Here is another hidden gem I found while playing Maximum Doom. Jason Whittington didn't like what he was seeing from most mappers in 1994, so what did he do? He made a fun fast paced map with a great layout, this is no surprise considering that this map was also intended for deathmatch. There are a few early mapper problems such as some tight combat space in some spots & a set of stars that are marked secret, but being made in 1994 this is one of the better maps.x
This is a decent early wad - nostalgic fun by today's standards, but it would have been very good in 1994, although the texture alignment is all over the place. Twelve secrets, but because of buggy sector layout there's only really one secret areas. The designer loved barrels and opening windows, both of which are overused greatly. It's not bad to play, with a decent monster count, but it's a bit of a dull slog, with copy-and-paste traps.x

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