Title: Nick Doom, Secret Agent
Filename: levels/doom/m-o/nickdoom.zip
Size: 61.21 KB
Date: 08/27/98
Author: David M. Chess
Description: You are Nick Doom, former Space Marine and one of the few live veterans of the Hellspawn War, now a crack Corporate Security Operative for good old UAC. The trail of some stolen high- tech equipment and rumors of a zombie-run scientific lab lead you to a small building atop a desolate volcanic island. As you sneak in and the door locks behind you, you realize you probably shouldn't have left the heavy weapons outside...

This level is designed to be fun and easy for anyone on the lowest settings, fun and challenging for typical Doomers on "Hurt Me Plenty", and interesting for even the tougher fraggers on Ultraviolence. I've tried to align every texture and perfect every room; feedback of all kinds is most welcome! This is not a Humungo Monster level; there's just one boss (except in Ultraviolence), and he's right at the end where he belongs. And, especially in UV, you'll have to watch your ammo...
Credits: Mayanne, for play-testing with golden eyes, Renaud Paquay and the DEU team, for WinDEU32, Colin Reed and Lee Killough for BSP, The helpful fraggers on r.g.c.d.e. for advice, Blake Wilfong for finding a really obscure bug in the beta, and eye-dee Software for everything.
Base: New level from scratch
Build time: Weeks, on and off, then four months of beta testing that found three small bugs, now fixed
Editor(s) used: WinDEU32 5.23, BSP 1.2
Bugs: None
Rating: (2 votes)
Download here

Download mirrors: /idgames protocol:

Poor; dated 1998, but feels four years older than that. It's a step up from the random-textur, random-room early efforts, but it's dull, disjointed, the traps are unimpressive and it feels amateurish.x

View nickdoom.txt
This page was created in 0.00585 seconds