Title: Journey of No Hope
Filename: levels/doom/m-o/nohope.zip
Size: 56.87 KB
Date: 07/06/04
Author: CodenniumRed
Description: "Instead of being victorious over the rampaging armies of Hell, you find yourself once again wandering the wastelands, in search of a way out."

Designed as if the first level of an entire episode, I instead scrapped the idea of continuing this in favor of starting a new hub for HeXen. This level is short, with only about 172 sectors, but has very detailed architecture. There are no gameplay tricks, really, except for a pair of stairwells that you can use to your advantage.

The secret areas function like a secret-within-a-secret-within- a-secret-within-a-secret, which I would have designed differently had the player wielded the ability to use the goodies on the next new level afterwards, which does not exist.
Credits: CodeImp for DooM Builder, ID Software for DooM!
Base: New from scratch
Build time: 12 hours - counting the time it was a HeXen wad.
Editor(s) used: DooM Builder
Bugs: None
Rating: (4 votes)
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Excellent for a first map, great architecture. Maybe a bit too easy but you're new to editing and probably aren't as good as the rest of us and playing Doom. Fun. 3/5.x
Pretty good for a first map. Although it's ridiculously easy.x

View nohope.txt
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