Brant M. Sweeny-Katkansky|
This level has a little bit of everything to it. Wide-open cavernous areas, hidden corridors, good observation/sniper spots, numerous nooks and crannies to ambush/be ambushed in, and a river of poisoned water. The level is built around a nuclear reactor core.|
During multi-player play, the exit requires co-operation between two players to end the level.
This PWAD also features a few puzzles/tricks that DO NOT need to be solved to complete the level. In fact, there are entire areas that do not need to be visited to complete the level.
DEMO1 has been replaced with a demo of this level done on Hurt Me Plenty. The demo does not reveal the location of all secrets.
Dina Sweeny-Katkansky, my wife, who provided help with playtesting.|
Chainsaw Jim, who provided playtesting and numerous suggestions.
I couldn't have done it without Jim and Dina's help.
New level from scratch|
Who knows? MANY hours.|
DEU 5.21(gcc), bsp11x|
|Memfis||Bad depressing extremely corridor-heavy level. You have better things to do, trust me.||x|
|Anonymous||It's a surprisingly decent very very early level, with an archetypal nuclear reactor core. The design is clean and there is a bit of detail, although it is very empty and bland, but the textures are well-chosened and generally work. There are lots of secrets, some of which are fun to find; not much ammo. Too many long, straight corridors but it's entertaining fun and much better than other wads of the period.||x|