3 episode wad for ultimate doom with the usual tech/hell tech/hell setup with a few exceptions from time to time. This is an expansion from my cbspeed.wad I realeased last August, so the first episode is an updated version of cbspeed with hopefully improved gameplay and layout flow. Episodes 2 and 3 were solely built from scratch. The wad is designed to hopefully give a varied and at times challenging gameplay experience.
Credits:
ID Games for doom The artists/games/tv shows for which the music for this wad comes from. Larzuk and Nevan for playtesting throughout development (pre-beta) Ribbiks for some useful beta fdas, Steve D and kakhome1 for extensive beta testing.
Base:
New from scratch (episode 1 is a tweaked version of cbspeed.wad)
Build time:
10 months on and off
Editor(s) used:
Doom builder 2 and Slade 3
Bugs:
Visplane overflows and homs in vanilla, perhaps some tutti-frutti in hacked ports which support limit removing wads. Issue with the final boss in Zdaemon (bug in engine which will hopefully be fixed)