Title: Pat's 1st Wad
Filename: levels/doom/p-r/pat1.zip
Size: 57.07 KB
Date: 10/09/94
Author: Patrick C. Farabee
Description: You enter the moon base carefully weighing your options... you have none.. great. Well.. all you can do is grab your trusty shotgun that lays by your side and commence mince-meat making. Open the door and let 'er rip... but watch out for that.... AAAAAAAAARRRRRRRGGGHHH!!
Credits: Uh.. my mommy and daddy for making such a wonderful person as moi. Oh.. and those guys at id too. Also, the authors of: DEU v5.21 BSP.EXE
Base: New level from scratch
Build time:
Editor(s) used: Deu v5.21 & BSP for node building
Bugs: The only bugs that seem to exist in this level are the "monster bugs" IE.. some monsters appear on difficulty levels that they aren't supposed to (I forgot to set them up so they don't appear when they aren't supposed to ;) so they appear on top of a monster that is already there, rendering both monsters harmless. (they don't move or shoot) I am just too lazy/busy to fix it, so cope ;)
Rating: (6 votes)
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Enthusiastic large level with a lot of flaws typical for maps in that era. But for that time it has a good layout, nice ambiance, plenty of cannon fodder, and a lot of secrets, making it overall a nice adventure. So rated as 1994 map: a bit above average, so small 4*.x
An easy, fun level with lots of shotgun action, an interesting layout, decent texturing and a couple of neat ideas.x
For a first map from 1994, its not as bad as I expected. There's something entertaining about watching a 20 year old demo... Ahhh, the era of playing on keyobard only.x
It doesn't sound too promising. The readme is terrible and this is a "my first wad". Surprisingly, it's pretty good for a 1994 level - there's a mish-mash of styles and it's too mazey, but there's lots of baddies, and a couple of good secrets. The final battle is a conceptual affair that isn't at all hard, but I liked the "trick".x

View pat1.txt
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