Filename: levels/doom/p-r/pggm.zip
Size: 600.51 KB
Date: 05/15/96
Author: L.J. Menist
Description: My second WAD, i just can't get enough !!
Credits: Peter Prins and Cowboy Henk for testing deathmatch.
Base: New level from scratch
Build time: A few weeks
Editor(s) used: DCK22 (I still don't understand why anyone would want to use any other editor. This is the best!)
Bugs: None
Rating: (2 votes)
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It's big, it drags on, and has lots of useless areas. It's also not very difficult at all -- a right walk in the park as most enemies are imps and zombies and the biggest threat mainly being a few cacodemons, but even that's all diffused by the map's sheer size all throughout making fireballs easily dodged. 2/5x
It's kind of like Doom 2 map19: there is a huge castle with many rooms, hidden passages and a big courtyard in the center. You have to find three keys in it, then you can open the exit in the street. There are many totally unfitting but highly amusing new textures that make exploring the castle feel rewarding. I particularly liked the picture of a woman making out with a harpy, quite hot stuff and beautifully drawn. Very fun and unique level overall, I just loved it.x

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