Title: The Quest for Necronomicon
Filename: levels/doom/p-r/quest12.zip
Size: 1.18 MB
Date: 03/08/97
Author: Pasi Nikkanen, Olli Maksimainen, Mikko Korpelainen
Description: The Middle Age is here! This package takes you in the middle of medievalworld. Your are a fearless Mage-Fighter, whose quest is to save the earth and find the lost book of Necronomicon.
Build time:
Editor(s) used: DEUGCC 5.21, DOOMTEX, DMAUD, Autodesk Animator, DMGRAPH v1.1, DeHackEd v2.0, Image Alchemy, DeuSF, IDBSP
Rating: (4 votes)
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Big boring maze without map. Maybe it was worth a try on 1997 but not today. If you still want to go for it, there's a repackaged version to avoid the tedious installation: https://www.doomworl d.com/idgames/levels /doom/p-r/quest12x
Every map is an exercise in how to make something even more annoying than the last. Fortunately, though, the second map pretty much takes the cake in that regard, so it doesn't take long to get an idea how bad this is: it's a gargantuan maze with literally no distinguishing features to aid navigation, with the entire thing hidden from the automap. Oh, right, there's also unmarked secrets, mandatory pitch-black segments, fake walls, and invisible blocking walls. Whoever made this wad is a total dick.x
A terrible early TC, even if you do get it working. The custom installer works only with Doom v1.666, while using the WAD files directly with modern source ports will bork them, as they are heavily malformed. I will soon release a cleaned and up-to-date, v1.9 compatible version. Consider it an early jokewad, if anything. 1/5 -Maesx
If you can't get it working, then you can't see whether it's good or bad. You'll need to convert the binary dehacked patch into a plain-text one if you wish to play it using a port.x

View quest12.txt
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