Filename: levels/doom/p-r/reactor2.zip
Size: 52.01 KB
Date: 05/30/94
Author: Russ Walsh
Description: After cleaning out one of UAC's power plants, you drop all your extra weapons and baggage, then jump into the transporter to return to your ship. As your molecules start to scramble, you suddenly realize you forgot to set any coordinates for the transport. In a matter of a picosecond, many different possible landing sites pass through your mind, such as deep space, the center of an active volcano, or hell itself. As you start to materialize, another picosecond is spent wishing you hadn't left the heavy weapons behind.
Credits: The Id team. The authors of the editors I used (see below)
Base: New level from scratch
Build time: 50+
Editor(s) used: DoomCAD 4.0/4.2, BSP1.0, DMGraph
Bugs: 'Core Room' that may slowdown a little.
Rating: (4 votes)
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Easy, crappy 1994 wad with plain square rooms and bad texturing. Well, not really. There are some neat bits like the laser beams, core room, and an awesome "Cyberdemon encounter" that almost seems like a satire of many other wads of the time (there is a spiderdemon later, though :( )Those little details make this wad playable, at least. 3/5x
Quite excellent for a '94 level.x
This is a very old level, from the days when a 1.2MP digital SLR cost $14,000. This one has a few nice ideas; it starts off with a cheesy but effective barrel trap, and there's a bit with a cyberdemon that actually made me jump a little. The core room has a nice effect for 1994, but I was expecting a massive chamber, not a pokey alcove. You get loads of plasma ammunition. There's progression, and a boss, but the level feels tiny and inconsequentialx

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