Title: Rest In Pieces
Filename: levels/doom/p-r/rip.zip
Size: 66.52 KB
Date: 06/11/94
Author: Jeremy Drye
Description: My first WAD, its very large. All the guns are visiable. Designed primpary for Cooperative playing, especially with all the 'loads' of combat areas. Please send any/all comments to the address above, they will be forwarded to me.
Credits: Nick Tucker DEU and BSP Authors
Base: New level from scratch
Build time: Yea, wouldn't you like know. ~50 hrs
Editor(s) used: DEU and BSP
Bugs: Kill them too!
Rating: (5 votes)
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A large map from the olden days. Ugly texturing, barren design, fullbright almost everywhere you go, locked/vital doors with no associated visual cues, nonsensical layout, tedious gameplay...it sucks.x
pretty oldx
This is E2M1. It is from June 1994. It's dismal tedious nonsense. There are lots of monsters for a 1994 level (400+), spread about some large empty rooms, but it's more fun dodging past them than fighting them. And that's not right. Lots of unmarked non-secret wall-textured doors, and it's easy to get stuck at one point (if you use a secret teleport without first getting the blue key). Has two red skull keys, for some reason.x

View rip.txt
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