Filename: levels/doom/p-r/rrward02.zip
Size: 220.29 KB
Date: 11/09/94
Author: Richard R. Ward
Description: Replaces E1 M1
Credits: Playtesters: dkrowlan@vela.acs.oakland.edu ffjjd@aurora@alaska.edu mik@netcom.com
Base: New level from scratch
Build time: 180+ hours
Editor(s) used: DEU 52gcc, BSP12x & RMB2.0a
Bugs: Save game bombs on HMP or UV (sorry)
Rating: (16 votes)
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One of my favorites of all time, and even more awesome in light of how ancient it is. +1 star for Escape from New York soundtrack, giving it total of 6 starsx
Proof that not all maps from 1994 have to suck. One of my favorite maps of all time, and a good standard for any Doomer's collection. 4/5x
A 1994 pwad I could truly consider "epic", and not in the moronic way, either. While it still has RRWARD01's boring, dark STARTAN rooms, the main areas are really great: the highlight being the giant cathedral. There's also decent fights, interesting secrets, and a neat song. If it weren't for those STARTAN rooms, this would've been up there with UAC_DEAD. 4/5x
Superb map. 100% epic and legendary.x
This was one of the first custom maps I ever played, and considering its age it is a very good map. Its antiquity shows in the relative lack of decoration, but its size and monster count exceed the vast majority of maps made at that time. It is definitely worth a play through, if for nothing else than nostalgia. 4/5x
This is excellent for 1994, and a good retro level nowadays. It has some neat new textures and a clean design, and lots of action (261 monsters, a lot for the time). Starts off as a fairly dull techbase, and then turns into a big gothic cathedral, with an impressive reveal. Loads of secrets, some quite extensive, not much health, often very wandery and spartan. The author's second and last map. Surprisingly no boss battle, although there was room.x
I thought this was a fun level. It was well-textured and cleverly designed, and took a good long time to do. There were some new textures and a cool soundtrack as well. The only problem I really had was with the distribution of enemies. Specifically, it felt like there weren't enough, especially in that large area where the cathedral was. I think I could have stood for more action. Other than that, this is a pretty good level. 4/5x

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